Starsector nexerelin review The feature is only in version v0. Yeah they build new buildings when possible. Gives you somewhat of an idea of how the game plays, without requiring a purchase, though you'll still have to buy the game to get the full experience, of course. There's several configs for Nexerelin, but just stick to the main one; "mods\Nexerelin\exerelin_config. In settings make sure ur set to spawn ur empire outside the core worlds, this will give you more time to respond to invasions. Also if you have your own faction in nex and start a fleet order to invade you capture that planet for your faction if you win. Rest you set to From my experience (recent) you have to do exactly what you said, smuggle them heavy arms, marines and supplies. Hello. You show up, blow the station into bits, and get the alpha core in the post battle salvage. Theres a review of starsector by For the ai cores, no raiding is needed. I see cease fire options being offered to me from time to time, guarantees 1 month of peace, but how do I extend the olive branch myself? I have Nexerelin installed and I've done the own faction start without the tutorial. Back up your files. Pirates raid and destabilize colonies and Luddic Path are also quite the pain in the ### so they need to be gone. This happened with me in my last playthrough, while I had no faction mods active. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Lastly, remember in Nexerelin you can request fleets to support you with money. Nexerelin - Faction Respawn This is my first time using any mods (Nexerelin plus a few quality of life enhancements) in Starsector and I'm enjoying it - but have a problem. I also stumbled on the AI core character that gives missions that give you positive rep with the Remnant. You did hear correctly though, typically eventually the Hegemony overpowers the sector, hence I typically oppose them and try to prop up the weaker factions. Has a space station map sign, it's a station that sells high quality weapons/hulls for high prices and also the station commander lets you trade in blueprints for points you can use to buy other blueprints. It used to be called Starfarer. If you use Nexerelin you can get more omega weapons as well, if you got Prism Freeport enabled. json. In the vanilla game you can raid markets, destroy space stations, sabotage industries, but you can't take over the market without saturation bombardment, thus pissing off most of the factions. You can pay to have a blob of heavy patrols roll in and "defend" (they'll fight everything hostile) a location, or just ask them to bring Marines and hit positions for you. Maybe: Selling survey data (in Vanilla) does fuck all. Throw some glimmer_Assault and glimmer_Support in there too A subreddit to discuss the Fire Emblem series of games, and associated media. Reply reply there should be the prism freeport in a nebula in the middle of the sector where you can buy some sweet ships. I took off to explore the sector so I could find an ideal system to start my own faction, but when I returned for a refuel and restock, I discovered that the Tri-Tachyon With the recent updates of nexerelin, the ninth battle group is replacing them in the conquest of the sector with random core worlds. I'm trying to figure out how to get the main story quest to start. But in Nexerlin, you can take over markets with one powerful invasion force. Maybe there are other ways to get them too but idk. Im trying to use nearly all the mods, (at least the major ones that are very popular) , and here is what it looks like. is it possible to start a Nexerelin game but with main tutorial and story missions? Go into "Custom Stars" and pick the Tutorial Start option. For colonizing, systems with multiple planets are good. If you knock out a colonies spaceport, the supplies that it needs to fall into a pretty extreme deficit, so you can make a lot of money by loading up whatever they need after your agent knocks the port out. Hegemony tries to AI inspect your colonies, and if you want to have more than 14 (10 with nexerelin extra admin limit and 4 for you with skills) then you'll need to pay money to keep them from causing trouble. Share Add a Comment Yo. Output directory is: Starsector\mods\Nexerelin\jars. Its relatively simple if you are familiar with So yeah, nexerelin, a bunch of non faction mods that just add stuff to base game. Can confirm: with Nexerelin, I sold some Class V survey data to Tri-Tach (was doing a Tri-tach playthrough, so I was focusing all my trading and jobs with them), and a few months later they would colonize precisely those worlds that I surveyed. 1 (or later), which is currently in a USC discord only beta. A community dedicated to the Galactic Civilizations series by Stardock Interactive. csv, and add radiant_Standard and radiant_Strike as new lines. You will also need to select Starsector\starsector-core for the starsector api. It's great so far. Shouldnt matter to much since Nexerelin only adds one Background by itself, and mods have to first make use of it. As far as I know that is the only time to interact with that menu. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B). Nexerelin also allows you to start with a faction of your choice, giving you a premade fleet (which also skips the tutorial). Are you saying that factions in Nexerelin expand in unclaimed systems? Okay, so I'll guess I'll stay with Tri-Tach for most of the game until I mapped out the sector, stock up on high tech ships and weapons and once I'll have found some good systems become independent. I have around 9 colonies and am pretty set up at the moment and I have an intelligence command center on one of my colonies, but I dont know where I train spies and how to use them. Hey im in my 3rd playthrough and first playthrough with mods, like Nexerelin, scy nation, and other mods. We are a support community for people who are blind or visually impaired, their friends and family, those who work with the blind, and those who are just curious. Open the file "mods\Nexerelin\data\config\settings. Nexerelin - comparisons to vanilla, difficulty, starting, things to watch out for? Hello, fellow Captains/Admirals. As for making raiding targets, depends on what commodities you want to get. You'll get a screen where you can set up ship and officer, assign them to a ship, train the commander and the create option last. Just started a nexerelin playthrough. Go to Artifacts on the dialog. While tooling around for others I might want to play with I came across Better Beginnings, which I was super excited to try out - until I realized the author had discontinued support for it 4-5 years ago because Nexerelin apparently does the same thing and more. This will set up the jar artifact to be created after building. Not sure if this is a bug or maybe some config file I need to change. What's more, Nexerelin gives factions certain tags that makes relationships trend a certain direction, and the Hegemony dislikes AI while thenLuddics hate AI, meaning if you use them you are bound to end up at war. As the title says, since installing the 0. Sabotaging spaceports is a great way to make money with agents. Seems to be random what they build though. Quite a few mods will have similiar config files located in their respective data\config\ folders, and the main confg file being located at \starsector-core\data\config\settings. Then slap on maybe 10 to 15 factions. json" in Notepad++ (or editor of choice) and set the value "nex_spacerDebtMult" from 1 to 0. Not really, sorry - I prefer to either start with a given faction (nice $$ inflow, plus you can roleplay by attacking the enemy faction convoys without worrying about how much of an ass you are being - killing unfortunate traders that are just trying to make a living same as you), or factionless (harder, since you need to at least make up enough $$ to pay your crew & officers per month). Also try to pick around 4 factions that support the game works like roiders, salvagers, hyperplane patrols, more luddic bros, and maybe 2 more pirate style factions Hi guys, i can't quite understand how do invasions in Nex do works with all of the recent updates. Yesteday I started Nexerelin and I like its custom start and advanced diplomacy, but I see there are many posts about problems with colonisation and faction's expeditions. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. Is it a real problem? And what other features I should be aware of? Feb 2, 2024 · 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war Feb 2, 2024 · just a quick noob question. json" Update on the cursed mod for those that care or even remember: It's been 6 months since I started this abomination and in order to have a release in the near future I'm shifting focus to the cargo ship theme for now and it's basically releasable as alpha already. I think the only reason to give a colony autonomy is if you are over your admin cap or don't feel like micro-managing a hundred coloniees. That mainly becomes relevant when you go on a conquering spree in the lategame. I have a seed with 2 systems very close to eachother and with 48% base accessibility. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. This kind of question will get a better response if you post it on the actual Nexerelin mod thread on the forums. Nexerelin is built to just do raids/bombardments instead if you set that condition so it'll still seem like there's action going on in the background, some of which will inconvenience you (for fun of course) by messing up your colony stability if you don't keep an eye on it. keep the best one yourself. My tips. It’s in the options while you are setting up the game. Sindrian, Persean On top of any reviews, I recommend looking up gameplay of the game, sans commentary. The [ULTRA REDACTED] ship from Nexerelin is a unique ship, meaning your fleet always gets recognized. I'm trying to invade Cullan starforge - Tri-Tachyon level 5 base. . You can add duplicates, and this should work for any autofit variant as long as you get the name right. json Use Notepad++ and have a look around, there are alot of options available. The Luddic Church does not send inspections, but the other two still apply. 11. Instead of installing Nex mid-game, I would recommend starting the game with Nex and tweaking the following settings in the config: "colonyExpeditionInterval": 270 (I leave at the 270 default, you can increase it to make factions expand even slower) I'm trying to work with some faction mods which have Nexerelin as a dependency, but I have negative interest in all the major features that Nexerelin offers: different starts, skipping the story, conquest, invasions, factions expanding, basically forcing you to join a faction at the start and warning you that trying to be independent is hard Iron Shell. Go to Starsector\starsector-core\data\campaign, open sim_opponents. Build a civilization that will stand the test of time in the largest space-based strategy game ever! Nexerelin: Granting Autonomy So I understand that granting a colony autonomy in this mod means you can make money off of exporting to them, and that AI controlled markets grow and build by themselves, but do autonomous markets that are still controlled by your faction grow and build on their own too? If playing on the normal sector map, it's pretty much in the middle of the core worlds, in hyperspace. TL;DR: How do nerf Nexerelin colony threat fleets in config, and why fleets so big? EDIT: So basically, you can configure the Nexerelin fleet sizes, and pretty much everything else, in the config. Hang around ur world at the start, lure some fleets into your station for some early salvaged ships. While I haven't quite finished my Vanilla playthrough, I feel like exploring some of the user-made content, and I've heard Nexerelin mentioned quite a lot in mod-related discussions. Nexerelin works perfectly fine as a lone mod, I've done that plenty of times in different editions. Edit : Just begin a new game with "Random world", the default factions with the default weight the should have. Should I install it or just stay vanilla ? I would recommend base game over Nex, at least until it gets stale. The AI contact there sometimes has a 'mission' where she sells a random one. The Hegemony allied with Tri-Tachyon and managed to take Cruor, Volturn and Sindria, leaving the Diktat only with Asher, that was conquered by Sindria in a previous war. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). I was currently looking at the options in the nexerelin mod settings, and I found a setting that blocks the invasion of planets important to… Posted by u/papercat5square - 36 votes and 24 comments Goto: mods\Nexerelin\data\config\settings. This happened multiple times. But usually the planets left in factilon systems aren't good ones. Click the green plus and select JAR > From modules with dependencies. I wrote a guide on how modders can make their own Backgrounds on the Nexerelin Wiki. Feb 2, 2024 · So I've recently started playing Starsector again and been having just a blast I wanted to talk about my settings here. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Nex is a LOT of new stuff not all of which is well explained. Check the include in project build I'm in the same position as you, after having explored 90% of all star systems in my game and having "cleansed" the Core Worlds so I'm the only one left I want to get into Nexerelin. Selling it in Nex might boost the odds that the faction will expand (uncertain if this is actually in the mod). Nexerelin, random core enabled (cause nobody share nexerelin seed) +35% proximity with other colony Cadmus Star System: tundra world, 75% -1 farm, +0 ore and organic, mild/cold/habitable arid world, 100%, +0 ore and rare ore, -1 farm and volatile, Hot, habitable Autosave (absolutely indispensable), Combat Chatter, Light Show. Thing i stopped doing because it is kind of cheesy, is to colonize whole cluster, like ~20 planets. You can use Spys to monitor the rebellion strength vs the government and lastly you can intercept suppression fleets from reinforcing the government and thus boosting the rebels morale. r/starsector. I got 6k marines and 6k heavy armaments. Maybe im just blind but I cant seem to figure it out. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. Hope you guys don't lose maxed rep with 3 factions like I did. As far as I can see most things stay "vanilla" with simply more features added on top, so all the tactics and knowledge you have gathered during your first It's a nexerelin option, get to a colony (only friendly I would guess) and haras planetary officials until you see the option to make a special task group(you can only get one). I can’t remember what the tab is called but poke around and you’ll find it. 2D RPG/Trade/Fleet Combat Game Members Online "Random Assortment of Things" now has its own wiki! Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked here. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. If you talk to the administrator he will have an option to buy/sell blueprints with a guarantee that the blueprints you can buy are those you dont know. Welcome to the hub for blind and visually impaired redditors. But if you do it with your personal fleet while under commission, even if you started your own faction, the parent faction gets said planet. Planet list first system: -Terran world (orbiting an arid world) with 75% hazard rating once you remove decivilized subpopulation, I think it has rich farmland and plentiful organics and something else -arid world with 150% hazard rating (cant remember the resources) -volcanic world with 200% HR, ultrarich I am started playing with nexerelin and nearly every faction has declared war on me except tri-tachyan. Bingo, no spacer debt. After you've found the ship ID, you can then spawn specific ship blueprints by typing in "addspecial ship_bp <ship ID>" into the console. And it doesn't matter what i'm trying to do (which structure i'm raidi Took over a planet in a system I wanted to colonize, gave it to Tri-Tachyon who I am commissioned to (woooo go AI overlords), I wanted to make it stable for them so I can have some backup and a market while I build up my colony but it's got a rebellion problem, I saw that Tri are sending like fleets to deal with the rebellion and I can offer supplies, marines and heavy armaments to help with Max number of administrators increases once your faction is large enough, every colony * their population size together is the number which determines how many admins you have; for example at 20 size you unlock another admin; there will be a notification at which point you get another admin etc. 95a version of Nexerelin, I have been unable to find a single agent to hire. They always spawn even if you desable them and they wreck everything. There's also a certain review out there that gives a key to the game, for free. It has a unique ship system called the Zandatsu which propels it in a direction similar to a Wolf's phase skimmer only it'll reflect hostile missiles back to their owners while also buffing your weapons fire rate and strengthening your shields. lvbgjk acrr xaul jttmi mxtfiox zhe xtqojo mvonbs izoswbz grfq