Cold damage over time multiplier craft reddit. Another damaging ailment with skills that support it.
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Cold damage over time multiplier craft reddit dot multi is multiplicative. Frigid Fossil + Dense Fossil + Aetheric Fossil which gives us an even higher chance to get the cold multiplier roll but ends up being more expensive per each craft. Dps is over the roof. Had just killed Katarina and had Aisling in Research. Get Cold DoT damage lines and life. The problem is: I actually never bothered with the Betrayal mechanic which is why I have no in-depth knowledge of how to acquire the respetive craft the fastest and most reliable way possible. However, now "% to Non-Ailment Chaos Damage over Time Multiplier" has been added which according to poedb only has a chaos tag, and not a caster/attack tag, unlike the "% to Cold Damage over Time Multiplier" it's mutually exclusive with. It's been good to me so far but now I'm looking to try something fancier, so I bought a void scepter with fractured mod (24 damage over time multiplier). say you had 50% increased fire damage (and no other stats to complicate the example) and you had two items that gave 10% increased fire and 10% dot multi--the increased fire would be a 20% dps upgrade, the dot multi would be 10%. On the flip side, lets say you have a cold damage build, but have a small damage physical hit. e. Did I say slowly? That was maybe the case before cold damage over time multiplier era. Craft "augment chaos" 4 times. Alternatively, rare boots with onslaught+non-damage ailments+scorched ground Amulet: Anoint Ash Frost Storm. The default range for Fire/Phys/Chaos/Cold Damage Over Time Multiplier is… So in your case, dunno the spell, but the physical part is increased by phys damage then phys as extra cold is applied to this total (50 phys damage increased by 100% = 100 phys damage, then if you have 20% as extra, that results to 100 phys and 20 cold). 00 So for bonechill, Enemies Chilled by Supported Skills take (10-29)% increased Cold Damage over Time Enemies in Chilling Areas from Supported Skills… This means that, for example, if you're inflicting poison with a hit that deals physical base damage, the resulting poison will be scaled by "physical damage" and by "damage over time," but not by "physical damage over time" (like from Rive). In which case it should probably be removed from the wiki before someone wastes a load of exalts. The only way to modify this value was to take Perfect Agony. This one took quite a few times, and I can't even count how many T1 Cold Damage over Time Multiplier mods I saw. This one's easy but expensive, just craft 'prefixes cannot be changed' and use a harvest reforge chaos. Obtain a i84 thicket bow with fractured T1 "To damage over time multiplier" This sub-reddit is for those who craft, build, and paint terrain. Btw. Got lucky and hit two veiled mods. EDIT: Elemental overload does nothing for your build, if you fix the gloves as i mentioned, you can uspec two points on your cluster jewel = thats total 3 points which 2 of them you should use on normal jewel with fire damage multiplier/ damage over time multiplier. 30% increased Elemental Damage (implicit) 79% increased Fire Damage Adds 2 to 3 Fire Damage 25% increased Cold Damage Adds 17 to 33 Fire Damage to Spells +19% to Fire Damage over Time Multiplier (crafted) What you do is craft multimod then increased fire/burning damage chance to ignite then finish is it off with fire damage over time multiplier. damage over time multiplier with attack skills is a low weight mod, and they are pain in the ass to craft, especially if you are going for double dot multi cheapest but most time consuming way would be, have your favorite quiver with hunter influence in stash. I'm only in Act4 atm, but I'm really struggling to do respectable damage. I would have noticed that mod when looking on POEDB, so I checked again and it still isn't there, i believe it is supposed to be in the second to last column under prefixes under wands, where the fire and cold over time multipliers are, but instead, it says increased phys damage with daggers, wands, staves, etc. Then support it with Bane-Despair-Enfeeble and Malevolance aura and Discipline Taking most ES Leech nodes on tree and Damage over time multiplier nodes with some Increased Effect of Curses nodes. GC is a pure physical spell that converts 60% of its physical damage to cold. When you got the Rare Base with Fractured All Spell Skill Gems and Damage over time multiplier, use the Bench Craft "Cannot Roll Attack Modifiers". so I'm not seeing how that contradicts what I said. 1. increased damage is additive with all other sources of increase. Once I hit T1 my Suffixes were finished, and it was time to finish the Prefixes. Replace "sword" with "bow" and it will be 10 times more, but still far from several Ex. Soulrend-GMP-ES Leech-Damage on Full Life-Swift Affliction-Void Manipulation or Intensify or Conc Effect. This is not a multi-ex sceptre. If you’re looking for one mod that does both, that doesn’t exist. You can also hit "%Damage over Time Multiplier" which works for all elements, or specific type of %dmg like "%increased fire Damage" or "%increased Cold Damage", those will Jul 11, 2024 · +(16-17)% to Cold Damage over Time Multiplier: two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0: Chosen: 81 +(18-20)% to Cold Damage over Time Multiplier: two_hand_weapon 0 wand 0 dagger 0 sceptre 0 weapon 0: Chosen: 72 +(28-30)% to Cold Damage over Time Multiplier: bow 0 staff 0 two_hand_weapon 0: Chosen: 81 +(31-35)% to Cold Damage over Then I use Alterations until I get a T1 Prefix Damage Over Time Multiplier mod (DOT Multi can also be a suffix so make sure you're getting the T1 Prefix). increased dmg over time with bow skills % to fire damage over time multiplier % to dmg over time multiplier 2nd question, for Elemental equilibrium to work I need either cold or lightning dmg to attack skills on my items. The multipliers are the strongest damage addition I could have. spell damage and cold damage is extra cherry on top. Which syndicate member’s veiled should I search At some point of the early endgame, the player is suppposed to acquire the Betrayal Craft '+X% Chaos Damage Over Time Multiplier'. I just bought a iLvl86 Scepter (didnt want a wand so i use a scepter so i can shield charge) and used scorched fossils. It's still a lackluster way to scale at 100% effectiveness) %elemental damage, %bow damage with attacks, and %dot multi/fire multi all scale the damage with the latter being the best source. 5 second is slowed and can't reach you taht easily Relatively cheap too. Buying a wand on the market with the T1 multiplier, an open suffix and NO other prefixes. 2x the damage. Or go for 1 handers but that will be more expensive. Fire, Cold, Physical, and Chaos Damage over Time Multiplier modifiers on Jewels now have values of +6-8% (previously +3-4%). Chance to get any damage over time multiplier is 1. Looking at all available information the Damage Over Time mod from the Essence doesn't show as having any mod, so I figured I'd just slam a caster craft and get the Unnerving on hit, then add / remove chaos until I get the desired Chaos Damage Over Time Multiplier (I'm CI so I don't need the Chaos Resist). Reply reply lect +10% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments Exposure Therapy +10% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time jewels with deep chill 10x times more expensive but do they actually provide any benefit? i am not sure what "30% increased Effect of Cold Ailments" does. Fire trap is a spell, but only the initial hit, which is fairly insignificant compared to the burning ground effect that follows. Multimod cannot roll attack mods + adds cold damage to spells augment cold, pray that it doesn't remove +1 all if you got it, you can just multimod % spell damage (or cold damage) and another suffix of your choice (e. +(16 - 23)% to Cold Damage over Time Multiplier +(9 - 12)% to Cold Damage over Time Multiplier: 6: Veiled +(24 - 32)% to Cold Damage over Time Multiplier +(13 - 16)% to Cold Damage over Time Multiplier: 2: Veiled +(33 - 40)% to Cold Damage over Time Multiplier +(17 - 20)% to Cold Damage over Time Multiplier: 4: Veiled Nov 12, 2023 · Your Amulet can be a great source of Strength, Dexterity and Damage over Time Multiplier. Another damaging ailment with skills that support it. it's a different term in the damage equation (that's why it's specifically it's own thing). The chaos got a similar multiplier, but it's not available from enough places to compete. If you have +20% to cold damage over time multiplier, it means your multiplier will go from 100% (the base, which does the base amount of damage over time) to 120%, which means you do 1. itemlevel 78 can get up to +38% Chaos Damage Over Time Multiplier, but that also opens up the non-chaos-as-chaos prefixes. Fire and Cold Damage over Time Multiplier - Rank 1 +(28–30)% to Cold Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil Fire and Cold Damage over Time Multiplier - Rank 2 +(31–35)% to Cold Damage over Time Multiplier: 4x Chaos Orb: Two Hand Melee: Betrayal Unveil Fire and Cold Damage over Time Multiplier - Rank 3 However, if it's a bad roll, you're stuck with the bad roll or else you risk losing the +3, so the smart thing to do is to remove cold and bench craft fire damage over time multiplier. The damage over time stuff feels really bad, so I've been resorting to using Frost Nova for general clear. 000 hours to know what to do? I see it on some rings on trade with this suffix, it says "Of the Essence" in the wording for the mod. Cold damage over time shld have more dps TBH most triple damage jewels w/o life worth basically nothing. or if any other prefix doesnt matter that much you can only aim for damage over time multi generic mod (suffix) get a random prefix (or 2) to make the item rare. I would risk losing cold multiplier if I try to add/remove going for gems. (Leeched Life is recovered over time. I've tried throwing a mountain of alteration orbs at my own wands to get this prefix, but it just doesn't seem to show up. Cold is much stronger currently with the addition of the cold damage over time multiplier. Fire damage DoT multiplier is for Ignite scaling. Would the burns be affected by the multiplier since theyre cold damage and damage over time? PoB says no but I'd be interested if anyone can go in game and confirm/deny with tooltips/testing. 1/36 to hit t1 chaos DoT mult, 2ex per try, plus occasional cleanup cost of using 'reforge keep prefix' harvests when it hits 3 suffixes It a new mod from betrayal, it acts as a damage multiplier kinda like pain attunement for dot dmg you can mastercraft to compare the two craft; over time dmg and cold dmg over time. Step 7 was simple, I crafted Cast Speed on the Amulet and spammed the Add/Remove Caster mod Harvest craft until I hit T1 Fire Damage over Time Multiplier. Whoever lives over 0. Now you can do the harvest craft "Augment a Physical Modifier", you either hit +1 All Physical Spell Skill Gems or Physical as extra Chaos damage. 40% Increased Elemental Damage 28% Increased Cold Damage 105% Increased Critical Strike Chance for Spells +20% to Cold Damage Over Time Multiplier 43% Increased Spell Damage Gain 3% of Non-Chaos Damage as Extra Chaos Damage The Keystone Prefect Agony allows players to use Critical Strike Multiplier to scale damage over time Perfect Agony only applies to Ailments, not all damage over time, for example RF or Cold DoT The damage of a crit does not increased the damage of an ignite or poison, but does help with applying stronger non-damaging ailments. Prioritise life and resistances. 00% Attacks per Second: 1. It multiplies the cold damage over time you deal. I've looked into pohx's guide on end game scepter crafting and used it to craft a +1 fire scepter. all others around 1k scarce (including and i guess most importantly attack because it has a lot of brick mods according to poedb). 27% for +1 socketed gems at or above lvl 50. +2 to all/phys/fire/cold gem levels +46% damage over time multiplier +40% phys/fire/cold damage over time multiplier The numbers in PoB are crazy. Second was the T1 Trigger a Socketed Spell. g. Using that weighting and the parameters of this craft, you've got these odds: Posted by u/Feeling_Bug1326 - 1 vote and 4 comments There is physical and chaos over time multiplier for bows. If you do it the easy way, which you should, then MAYBE, just MAYBE you'll be lucky and slam Damage Over Time multiplier as a suffix but it's SUPER unlikely. So, the quiver I would like to craft is a dual-influenced hunter/redeemer Spike=Point Arrow quiver with the following stats: #% chance to gain a frenzy charge on Kill #% Increased elemental damage with Attack Skills #% Fire Damage over time multi (life, %damage over time and cold res won't go amiss) Gloves: Implicits are CDoT multiplier and cold exposure. RF is not "spell" damage, so anything that adds to spell damage will not affect it. Here is a ED trickster that is only pushing 100k dps. Flat damage will not affect the DoT in any way, only gem level for increasing the base DoT. Progenesis flask (for less damage taken) or jade flask/granite (to gain 5% on arm/eva (rolled with increased eva/arm%, instead of the steel flask I have equipped) T1 cold dot multi, T1 dot multi, +1 cold skills, increased spell damage and cold damage wand. The multi is listed in blue on the nodes, so I assume it is calculated. if you have 500% increased fire damage, 10% increased fire would be a 2% Fire Damage Over Time Multiplier Craft Location Crafting Recipes Cost Unlock Locations Description Prefix / Suffix Item Classes NPC +(25–27)% to Fire Damage over Time Multiplier 8x Orb of Alteration Unveil Fire and Cold Damage over Time Multiplier – Rank 1 of the Order, Suffix, Global Two Hand Melee Jun +(28–30)% to Fire Damage over … Continue reading "Fire Damage Over Time Multiplier PoE" T2 Cold DOT multiplier T1 More spell damage (this is a fossil mod, so there is only 1 tier) T5 or 6 Spell damage/Mana T2 critical strike T2 faster casting T2 Spell cascade As people pointed out, the cold multiplier doesn't really fit in there the T6 spell hybrid mod was also kinda garbage, so I went for the annull. For example, a blue opal scepter with a t2 cold damage over time multiplier mod would out-dps your multi-modded scepter. I see the "increased damage" and "more sections", but the more damage is only from skill gems. to get the fire damage over time multiplier you have to unveil cold damage over time from a one handed veiled weapon. 3 > 1 x 1. 96% for levels 50 to 63 inclusive [50,63], 2. Is alt regal annul multimod the most reliable way to get some decent cold damage over time shaper gloves with a bunch of ES and maybe resists? The annul prices have been creeping up but it still seems cheaper than spending multiple exalts meta crafting and scouring to keep a rare base. Nope, there's no way to add a flat amount of damage to damage over time. All increased damage mods that can apply to your skill are summed and used as a single multiplier. Late game EA isn’t about the explosions, it’s about scaling ignite. If your content has been incorrectly flaired, please change it! Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! Previously, Ailments from Critical Strikes dealt 50% more damage by default, similar to unmodified critical hit damage. My only source for this is my memory of something Rory IMed to Ziggy on stream during the compilation If your question is answered, please reply saying either Answered or Thank You. This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. If you DO like the prefix, but didn't hit Fire Multi t1, you should have 2 good prefixes and 1 good/bad prefix. -Adds (17–22) to (34–40) Cold/fire/lightning Damage to Attacks -(35–38)% to Global Critical Strike Multiplier -(24–26)% to Damage over Time Multiplier In the patch note, it says "Damage over Time Multiplier" for those new non aliment chaos and cold dot, wondering if they work exactly the same as +x% increase damage over time but for specific type? What got me is the word "multiplier" as it sounds like there will be a something like crit multi but for cold/chaos dot? Hey friends, made an Arc miner for my first char to build up currency, and decided to play my favorite ascendency (Occultist) and try out some of the new cold stuff. The Prefix T1 DOT Multi only needs a level 78 Weapon. It's weighting is EXTREMELY low, only 100. Open suffix so just threw on more cold damage. Level 3: If you have more than 8 bleeds, the largest 8 deal damage at a time, so here we have to account for varying damage rolls and find out what's the 50% threshold for average ruthless bleed damage - that is, there's a 50% likelihood that the average ruthless bleed is this size. Cold status triggers when the cold affliction value exceeds the target's cold resistance value, slowing the target in both movement speed and action speed. 145% increased Physical Damage +24% to Damage over Time Multiplier Adds 162 to 305 Cold Damage Adds 24 to 493 Lightning Damage 33% increased Critical Strike Chance I think I am going to try to craft something better, but given that I only have several divine, I am on a budget. Deals (46-1571) to (69-2356) Cold Damage Base duration is 4. 25 Weapon Range: 9 Requirements: Level: 70 Str: 99 Int: 155 Sockets: B-B-B Item Level: 80 22% increased Spell Damage +12% to Cold Damage over Time Multiplier I have the ability to craft either 21-30% Damage Over Time or 31-35% to Chaos Damage over Time Multiplier on my wand. Whoever said a sword couldn't channel magic just as well as a wand, anyway? On EA Champ you want some added Lightning and Cold for EE. 28% for levels 78 and above [78,100], while it's always 0. What would be my steps in crafting something nicer. You'll hit chaos resistance, chaos gems, chaos life leech and chaos damage over time multiplier Lock prefixes to annul/aug chaos the chaos res and hit T1 dot multi Once suffixes are where you want them, annul/aug life, this will hit the chaos life leech and give you flat life if you want. Try to purchase an Amulet on a Citrine Amulet base with 15%+ Damage over Time Multiplier and an open Prefix to Craft Life or 30% increased Effect of Non-Damaging Ailments. Multimod craft Fire Dmg + Ignite and Fire Damage over Time Multiplier. Flat elemental damage to attacks does not scale the explosion as far as I understand. When I look at the tool tip for Creeping Frost I see " Enemies Chilled by this skill take 27% increased cold damage over time" BUT , when I take "Deep Chill" on the Passive Tree Jewel " 10% to cold damage over Time Multiplier and 30% increased Effect of Cold Ailments" and then check the tool tip it Still pretty raw to crafting. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! If your question is answered, please reply saying either Answered or Thank You. When I look at essences, even the corrupted… Modifiers to cold damage will modify the poison damage that is sourced from cold damage. 5) Spells supported by Spellblade Support have added Spell Damage equal to a percentage of Damage of Equipped One-Hand Melee Weapons. Oct 15, 2023 · How do I get the Cold Damage Over Time Multiplier mod? Does it only appear as a built-in mod from a veiled item? Or is there a way to craft it into a piece of equipment? Nov 5, 2023 · The DoT multiplier stat is a multiplier to damage over time. Frigid Fossil + Dense Fossil for the increased chance of the cold multiplier roll. Elementalist wants it because of the all damage ignites node. I am also fairly new to crafting, I generally just buy/trade for my gear, but this league I crafted my scepter for my RF build. first three mods more important. In a perfect world I would end up with this: Prefix: +1 spell skill gems (fractured) +cold damage over time multiplier (+1 cold gems) Suffix: +dmg over time multiplier (+%cold damage) +trigger socketed skills Hi Reddit Im all new to the game, and im following a guide. source: used a +1 to Best scaling tools: Elemental Damage over Time (on rings, amulet, relic, some weapons, belt; scales a LOT HIGHER than Damage over time or Cold damage, those usually go up to 60%, Elemental Damage over Time goes up to 110% for the same slot), Cold Damage over Time and Chance to apply Frostbite on Hit (Mage helmet and chest armor). The small physical hit gets converted to cold. There's only two other belts in league with over 110% res and T1 Life/WED and the one is listed for 75ex (T1/T2/T4 res - 126%) and a mirror belt that is gorgeous and perfect (T1 Life, T1 triple res, T1 WED, 20% Damage craft all divined perfectly). fire damage over time) and does not count as converted Start with frac dmg over time multi spamm alts for +1 fill suff slam aug chaos/fire/lightning/cold for their +1 if you want the strg you need to use essence for the +1 all spam. You Furthermore, I suggest you propose cold damage over time multiplier as your main dps stat. A Reddit community dedicated to Nioh and Nioh 2, action RPGs developed by Team Ninja and published by Koei Tecmo (PC) and Sony Computer Entertainment (PS4) for release in 2017 and March 13th 2020 Members Online So if you want, an itemlevel 64 wand can get +1 spell gems, +1 chaos gems, and up to +33% Chaos Damage Over Time Multiplier. Vortex has an explosion, which is a one-time hit that can crit and benefits from flat added damage. It's a good idea to look up a build from an experienced build creator for your first character, as it's super easy to break your character in PoE. Get damage if possible. But where is it on the calc tab? % Increased (Cold / AoE / Spell / Damage over Time) Damage all work, as does the new Cold Damage over Time Multiplier stat. Hrimburn lets you count Fire AND Cold base damage to compute the Ignite ailment damage with, but Ignite causes burning (i. the other give me 11% increased damage over time and 12% aoe damage. 03 Dex: 131 Int: 95 Level: 68 Item level: 81 Adds 77 to 168 Cold Damage 27% increased Attack Speed Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity {crafted}Can Went through the list of Maven Orb outcome elevated mods on a whim. 62% Attacks Per Second: 2. physical speed and crit to somewhere around 3-4k, around 900 rating. This could enable a new tree/jewel/unique item modifier called lightning damage over time multiplier. 18% for levels 64 to 77 inclusive [64,77], and 2. Cold damage over time should probably have a special name too, but most cold damage over time is caused by a chilling area rather than a debuff attached to a well you can pray for alteration/regal spam for these 2 mods to show up on a magical or rare item. I think the damage is tagged as cold damage and dot. Oct 19, 2024 · It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod, or a similar enchantment from Tempering Orb s, Tailoring Orb s or certain items found in Grand Heists. Edit ( ) there is a difference. when i swap them out it turns out the second jewel gives me about 1k more dps than the gem with cold multi, does this sound right ? i thought the cold multi was same as 4% more damage but maybe i misunderstood it Regaled and hit the t7 cold damage. It would make sense to have fire over time multiplier for bows. If you do or don't like the prefix, but you hit Fire Multi t1 earlier, you will instead multi-mod craft Damage over Time and Fire Dmg + Ignite. 13, where 1 is your damage). Damage over time multiplier works the same way as increased damage, but these modifiers are never added together. There are 8 non-wand one handed weapons listed for under 100c without cold damage added to spells, an open suffix for trigger craft, cold damage over time multiplier, and +1 cold spell skill gems. increased damage over time is additive with all other sources of increased damage (but only applies to DOTs). o man you are in for an adventure if you are trying to craft double dot quiver. Alt spam 6l staff with Cold Damage Over Time, regal and multimod, that's all you need. Cold damage over time multiplier will not apply though since poison is always chaos damage and is not, has never been, and wasn't sourced from "cold damage over time" . Yeah, it only converts the 5 damage types (cold, lightning, fire, chaos, physical). (It does apply to the secondary component of EA, I was wrong. Could I use avatar of fire and cold to fire with a cold spell and scale the ignite damage with "+% to Cold Damage over Time Multiplier" nodes? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming Hit tier 2 cold and Damage over time multi and Fire Resist Step 3:Lock Prefix and Aisling Hit prefixes can't be changed Step 4: yolo Annul Hit Fire resist Step 5: Craft attackspeed Step 6 Crucible Jaming took about 30 bows to get this :(Step 7: profit 7) Without our 3-prefix staff, now it's time to get the first suffix, chaos damage over time multiplier. You'll want to look for % increases to relevant tags (like area and cold), gem level and damage over time multiplier. I don't see why fire over time multiplier isn't there. I've run into a few wands that have the prefix mod +X% to non-ailment chaos damage over time multiplier. The best choice for a craft like this is an Opal Wand, since it has up to 42% spell damage as an implicit. But because you are now dealing cold damage its then scaled up by all your increased cold damage into a big cold hit. This sould be on main hand necessarily because it outweighs increased damage % heavily. For a cold DoT build you want + cold skill level, cold DoT It comes from cold damage (not over time) and is fire damage over time, but it was never cold damage over time. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area. Boots: Legacy of the fury for insane map clear. I'd like to craft a vile arrow quiver with the following stats: Hunter influence. Players can remove a crafted mod from an item using the crafting bench for the cost of an Orb of Scouring. If you stack more Cold DoT, for example 2 separate sources of 15%, it’ll then become 30% as whole instead of the way normal more multipliers work whereby they multiply 15 x 15. If you’re looking for either or, then you just haven’t hit yet, it’s a generic suffix unveil on weapons. crit multi) If you don't get too unlucky this will cost ~10 divs (not counting cost of the base) Looking at the ignite section in the calculation tab I don't see where "fire damage over time multiplier" is used. In contrast, DOT and +1 to socketed gems are relatively common, and you can force the gem level mod by crafting the no attack modifier metacraft then slamming with an exalted orb. Per the OP u/FingerBlaster3K. 75) * (1 + . Attack speed and attack speed with swords are selling for 3+ C. They’re definitely strong than regular increased damage but you definitely want enough increased damage to enhance it. Welcome to /r/digimon - a place to talk and share things about Digimon: the animated series, the manga, the video games, the card game, and the movies! One Handed Mace Quality: +20% (augmented) Physical Damage: 52-96 (augmented) Critical Strike Chance: 6. Total damage = Base and added damage * sum of increased damage mods * sum of damage over time multiplier mods * more damage A * more damage B 1st: Hunter influenced amulet ilvl80+, what you looking for is +1 to Level of all Physical/chaos/fire/cold Skill Gems + physical/chaos/fire/cold damage over time multiplier. Honestly, you're better off starting a new bow and fracturing the +2 arrow mod. Obviously I know the 31-35% is > 21-30% with regards to just %'s but am not sure which is better nor what the difference really is between the 2 options. 2. What's the best way to craft this for cold dot build? +1 to cold spell skills, damage over time multiplier, cold damage over time multipler? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming Here is the copy-paste data for POB: Imperial Claw Hunter Item Quality: 20 Sockets: G-G-G LevelReq: 68 Implicits: 1 +46 Life gained for each Enemy hit by Attacks Critical Strike Chance: 7. As well as crafting chances in craftofexile, but im noob, maybe there are an adequate way to do this One last note is that according to Path of Building, 25% increased Damage over Time offers the exact same damage a 25% increased Cold Damage or 25% increased Spell Damage, so it doesn't appear to have any special interactions with the % to Cold Damage over Time Multiplier either. Priority: Prefix1: T1 Life Suffix1: T1 Damage over time multiplier with attack skills Suffix2: T1 Chaos damage over time multiplier with attack skills (hunter mod) Suffix3: T1 resist Secondary (but also highly desired): Prefix2: high tier Damage with Bow Skills Hey all— I want to buy unveiled wands on trade to target unlocking cold damage over time multiplier. Can't really think of anything else to use. First veil was the T1 Cold damage over time multiplier. 99% of vortex builds ignore the explosion hit for damage purposes, so it’s considered primarily a cold dot skill. Different DoT multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the DoT in question; the damage over time is then multiplied by the resulting sum. . If your content has been incorrectly flaired, please change it! Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! Alteration spamming on a desired base until you hit T1 for Non-Ailment Chaos Damage over Time Multiplier (34–38%). The ED builds will still work differently because of the elemental resist vs chaos resist of the target. There is a new Global Damage over Time Multiplier Suffix modifier that can roll on all Jewels with a value of +4-6%. +6 links, 12 rerols of explicit, some item levels up to 86 and thats pretty much it i think. It isn't strictly necessary, but it's nice to refer to fire damage over time with one word since it's used in multiple contexts (both ignite and other forms of fire damage over time). Now, Ailments from Critical Strikes have +50% to Damage over Time multiplier by default, which will be additive with Damage over Time multipliers from other sources. Some of them higher, some less. I have both, my ring adds lightning dmg, my gloves add cold damage. After the explosion, it leaves behind a cold dot zone (the vortex) that does not hit in any way. Now im at a step where i have to craft chaos damage over time multiplier on a bow But how do i get it, iv spend 5 hours looking for usefull info where you dont need to have 2. Working on a Creeping Frost build and wanting to increase "Cold Damage over Time Multiplier" . For example for clean character 30% increased damage over time will bring better results cos 30 > 13 and at this point they both act as just multipliers( 1 x 1. if you had 100% increased ele damage, 70% increased DOT damage, and 50% cold DOT multi, the oversimplified math would be: base dmg * (1+1+. Flat cold % should affect the DoT damage, whereas flat added spell damage will only be applied once at the beginning unless otherwise specified by the skill (or in the case of ignite, where the initial hit dictates how big the ignite is, making flat added spell damage somewhat useful). So, for RF builds, by far the most effective modifiers are flat gem levels and damage over time multipliers. multimod + cannot roll attack mods (suffix slots fulls now) exalt slam and get +1 to socketed gems guaranteed. It won’t convert DoT multipliers and it also won’t convert things like “increased attack damage” or “increased damage with 2 handed weapons” or anything like that. T4 Aisling to unveil chaos damage over time multiplier (1/3 chance to hit the crafted mod, around 1/4 chance to get it as an option to unveil) Craft +2 to socketed Support gems If you want to go even further, you can skip steps 10 and 11 if you don't roll the Hunter mod as tier 1 and sell the result to fund your next attempt. I think this would be too much, so perhaps they could meld the chaos dot multi, lightning dot multi and cold dot multi into one dot multi mod. So if you're scaling the TR DoT, increased DoT, increased chaos damage, increased chaos damage over time, and increased damage over time with bow skills are all equivalent - just take the most cost-effective ones. the mods "gain physical as extra cold" is based off of the original base physical damage of the spell, so it's basically increasing the base damage of the spell by up to 40%, and that's before all of the cold/elemental damage increases on the tree. Note that hit damage would only change to 60p+44c, which is only 100-->104 = 4% more to the overall hit damage, because poison (and bleed/ignite) scales from base hit damage and can further be increased by increase/more modifiers that affect poison specifically (damage with ailments, damage over time [multiplier], chaos damage [over time This is two separate mods, “cold damage over time multiplier” and “fire damage over time multiplier” that share a mod group but are not the same mod. Dec 24, 2024 · This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) Cold-Blooded Killer +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy Hulking Corpses Minions have 25% increased maximum Life Damage over time quickly became obsolete in terms of power when enemies got stronger, so we added defense reduction to make it always worthwhile to use fire affliction spells. Craft a non-damaging ailments line. Life and 2 damage mods are selling for 10C. Just the 5 aforementioned things. hvvzyv ysu lbva gobva lfpysldmz etaet tpsvhbr oqar jxwiv lrhr cud rvha fays sxlc zlvta