Vault 88 navmesh mod reddit. Feb 25, 2020 · About this mod.

Vault 88 navmesh mod reddit If it doesn't, you'll have to hunt down what mod is the culprit or clean up any loose files you might have. Simply scrap those items. It’s got a HUGE cave to build in. Vault 88 is massive and therefore daunting to some builders the game doesn't handle the size of the settlement well and as a result, settlers will often not utilise the whole vault, somewhat ruining the experience the vault-tec pieces are a bit bland and snap together rigidly, stifling creativity. It's no more nonsensical than building cages at any other settlement. Settler Sandbox Expansion will expand the area settlers are allowed to move/function. . Don't know if there's any others like those that are out Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. This mod requires the official Vault-Tec Workshop DLC. I can get power to some of structure, but my builds are just riddled with dead zones with no power. I just recently decided to play the Fallout series (btw I’m a huge fan now) I got the “Vault-Tec Workshop” dlc a few weeks ago and it took me like… Are you using a mod that updates the snap points of the vault-tec pieces or are using a mod that 'extends' the AI? It looks like the collision for the door has been used for the wall pieces. Tried using floor and wall pieces that work just fine in another settlements. Get help with your LO! Show off your LO! Request Mods! Show off your Mod! Security places all manned by minutemen guards (mod allows you to build and place them and they wander around that area). Honestly, I built over 10 vaults and I want to build the most bewtiful new vault. Oct 26, 2024 · Some time ago I finally tried to build my Vault 88 and found that NPCs have problems with pathfinding and moving to most parts of the Vault. I know that some of the pieces are broken and there are mod replacements. Dozens of fully stocked and furnished rooms including living quarters, sh Welcome to Vault 88, the Presidential Emergency Command Vault, Designed and built as a part of Project: Continental, the project was struck up as a deal between the executive branch of the Prewar US, and Vault-Tec alongside Project Safehouse. So I'm trying to run a mod setup containing both Settlers of the Commonwealth (FO4's 3DNPC) and Beantown Interiors. What I do now is skip the vault entirely. The railings especially. Once you have that, you can download a vault 88 settlement and just import it The main mods I used are Vault 88 More Vault Rooms, Homemaker, Not Your Average Neon and Gruffydd's Signs and Posters for decoration, and Place Everywhere and Scrap Everything for utility (and the build limit one). It's her fault too, really. She literally sat on her ass doing nothing for 200 years instead of actually doing something to clean up. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. ” I use it in addition to some other activity marker mods but the thing I really like about this one is that it allows you to create and assign schedules to settlers. I’ve done quite a few playthroughs and every time I build in vault 88. Any clean sanctuary mod will end up experiencing a floating item or two due to other things forcing it there. If you notice any adverse effects from installing this mod please report them in the bugs list. Really, thanks for your advice and ideas though, ill get back to it eventually. EDIT: I suppose there could be an issue with the game files too, so you might try to validate them just to be safe. For example, the settlers assigned for guard duty can't travel to the guard posts except one that I placed near the main Vault entrance. FEATURES: With mods like Vault 88 "More Room Items" and the Craftable Vault Elevator, building a huge vault becomes a breeze. As for blueprints that don't need other mods, I know Gopher's Vault 88 blueprint is fully vanilla. The navmesh is dodgy AF but I don't think that's the issue (obviously i could be wrong). You can have settlers work different shifts. I should reinstall Fallout 4 so I can do a proper Institute playthrough again. USO has all of the BoS settlement objects if you want to set up gantries and fortifications. Feb 6, 2018 · I cannot recommend this mod enough! Vault 88 - More Vault Rooms - More Vault Rooms! A ton of new room styles, very gorgeous. Kind of kicking around a vault 95 style "overworld training area" or maybe taking a twist on Vault 81 and turning Vault 88 into an Institute experiment I have the Homemaker mod and it has a full-ish set of Institute pieces I could probably make work as a "shadow vault". GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. cleaned, restored and expanded areas, emitted light, rad spots finally gone, Build on entrance and subway floors, Expanded build areas and bu You can use some mods that let you build invisible navmesh tiles or you can cover spots up with anything that is already navmeshed. This particular one it seems the mod author was careful not to break precombines or delete any navmesh, and they renavmeshed it by hand which is god for building new things in that area. Craftable Vault Elevator for DLC Vault 88 Essentials (I actually extracted certain assets from this mod and made my own personal smaller mod from them since I didn't want the whole thing) Crimsomrider's Unique Furniture Vault 88 Security Armor and Lab Coats School Desk - Child Settler Work Station Vault 88 Room Corners Plus I spent an entire weekend building out Vault 88 once. Get help with your LO! Show off your LO! Request Mods! Show off your Mod! In Vault 88 the power is connected automatically through the floor and walls. Clearing the vault is annoying, building the vault is annoying. Sometimes they'll get stuck on the second floor of the atrium, or they'll all congregate in one place unable to find their bed, or so on. Everything Fallout modding, Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas, Fallout 76, and everything in between. On the he bright side, it can be used on any platform of your choice, as it uses Vanille Assets. If you're willing to use mods, there's a mod called "Settler Sandbox and AI Expansion" on console or just "Settler Sandbox Expansion" on PC that fixes this. I leave almost everything in the atrium and other areas, then build around em. It was designed specifically for 88 but it works for all Vanilla Settlements. It's still a pain to build in but it works much better than vanilla. But I can't remember exactly what. I downloaded some mods that add in different vault corners and others to make snapping easier. Can't remember the name though. Sorry sometimes the r/pcmasterrace meme needs to be said for shits and giggles. However there is a mod that modifies the sandbox behaviour and allows npc to use the stairway to heaven. Keep a mental note of areas where you have scrapped grounds or trash as those can be problematic areas. Try the transfer settlements mod. If I want to build a vault, I play Fallout Shelter. There is a Mod Call Settlement Sandbox or Settler Sandbox. It's also a bit of a system "hog". tcl recommended. Oct 14, 2016 · only mod I have that is plugin based is spring cleaning, but it doesn't effect vault 88 it doesn't support DLC's got it just for base game settlements the rest of my mods are just texture mods Last edited by Nite69 ; Oct 14, 2016 @ 2:26pm I already have the "Vault 88 Overhaul" which will give the entrance a cleaner look (thank the gods someone made this one). I like how the build area is huge and I also liked exploring Vault 88 and thought unlocking different sections of the vault was a nice touch to make the DLC feel bigger. They went as far away as County Crossing and I'd occasionally bump into them in parts of Boston proper. If you notice any bugs or conflicts with other mods let me know. After I got finished and waited for the population to tick up, I found settlers stuck all over the place. Jan 10, 2024 · Settlers will now attend jobs throughout the vault, go to bars afterhours, and idle all around the vault if they lack a job. If not, you know it's one of the mods that you disabled. I’m kinda curious though why these mods can’t be put on, is there a limit to what mods there actually can be on their servers or can f4se not be downloaded? A lotta radio model mods look a bit too far, a bit too goofy, but that one looks sleek and retro while still fitting in the game's world. Other Notes This mod can be installed mid-game and is ESL flagged. I want my vault to have an experiment or twist. Vault 88 - Restored Lighting - Rad Scanners - Turrets - Fixes the Vault 88 Entrance, very essential, love hearing those Rad Scanners go off. There are at least 10 scrapping mods out there. On the surface i can build cages inside concrete rooms inside a huge concrete cube inside a walled enclosure which is surrounded by turrets and built on an island way out to sea and things still get trapped. And you probably haven't noticed yet if you're building in 88, but one of the initial pieces placed down by Bethesda isn't aligned properly and isn't snapped to the other initial pieces. They clean up everything and rebuild the navmesh. I can't get the power to work properly in Vault 88. There are 2 reasons why, one the pathing is horrible ie Navmesh was done incorrectly and 2 the AI is bad. Here is a Bethesda link to the Mod. I've never seen settler clumping before, so I've started to suspect it's the sheer size of the vault and the far-flung locations they need to go to that's gumming up the works (I once dropped a fast-travel mat in one of the more distant areas of the vault, and my cursor showed up at the Southern edge of the main map. There appears to be a bug discovered by kinggath, the mod developer of Sim Settlements, that affects the navmesh around all settlement objects, not just within interior workshops such as Home Plate and Vault 88, but in all interior cells at the same 3D spatial coordinates as the settlement object in another interior cell. I found an Oxhorn vault building tips video, ill probably digest these slowly and let some ideas ferment. After i turned it off the settlers moved a little but then got stuck again. If you don't mind that, place a barricade and checkpoint (defense post) near each possible entrance. Gonna try this bug, thanks! r/fo4 • Come take a ride up the Vault-Tec escalator to our newly opened Slocum's Joe! Please let me know what you think! (But don't be too harsh about the escalator, there is a lot of work and "pride" behind it. Activation of this bug will also cause Dependency to become bugged, with the objective 'Talk to Tina' impossible to complete. So, over my last several playthroughs one common problem I noticed with Vault 88 (or any settlement using vault pieces) is that the settlers tend to get stuck and unable to find a path. Jun 7, 2017 · This mod is in alpha. that should cause problems as npc settings are made in said new area but their navmesh isn't there. A place to discuss Fallout 4 Mods! Rated E for Everyone. Net and it retextured most of the clothing items in the game so I assume it's a port of an existing mod from Nexus. It will atleast allow NPCs to Teleport to they're assigned locations/jobs. Most places have problems 'upstairs'. From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. ShallowBasketcase thatmodteam. More room to build (maybe wider tunnels?), more snap points, that sort of thing. This is a major title from a top-tier The mod you probably saw was Transfer Settlement Blueprints, which is your best bet for this. are there any workshop mods on xbox that are known to cause the vault 88 windows to not snap into place? i cant think of any mods i have that directly impact that vault building menu other than maybe workshop rearranged but i cant think of why that would affect the snap points on the windows of all things And none of the building machines work anymore. This version addresses lighting and texture issues, adds light snapping to walls and ceilings, adds sign snapping to doors, enables crate stacking, and contains other quality-of-life changes. I love that you can build your own vault, have a train station, and run a small store. the mod called Multiple Floors Sandboxing solves that issue. to use the power you need to use that Vault conduit thing it'll transmit power to nearby objects to get the lights to work all you need to do is place them on the wall or ceiling close enough to the power connector and they'll work Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I know there's a mod on PC to change this, I hope somebody has done the same for PS4? Dohvakin spotted this originally in skyrim. Xbox players, please head to r/Fallout4ModsXB1 for xbox specific content and updates, & r/Fallout4ModsPS4 for PlayStation players. I use 88 as my home base, but only the main section and the purifier. This mod is not load order sensitive, it can be put just about anywhere. (with some scrap mods). As it turns out, Bethesda navmesh (npc pathfinding system) doesn't like multi-level locations. There is a vault corners mod that might do this or someone borrowed the wrong collision for a different mod. Either way, there isn't much that can be done. However, when I run the game without mods, I can enter Vault 88 just fine. Either navmesh problem or the sandbox height problem. I still use my old scrap mod and get the same results as the picture shown. you'd think an overseer would be able to fix broken machines to help I removed scrapping mods from my game on the PC because of the problems it was causing and it was the best decision I made. I'm on PS4 and I was really excited to wear Vault 88 security armor with Curie who wears the 81 security armor. From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Dec 24, 2024 · Are you disappointed by the lack of room options in the official Vault-Tech Workshop DLC? If so, then Vault 88 - More Vault Rooms is the right mod for you. ), the game just crashes. But damn it, nothing quite works right. Some of the snapping is fucking wild and the way rooms need doors to snap is weird. Jul 29, 2023 · Tried four different mods that clean and re-navmesh Vault 88, tried the Interior Navcut Fix, tried the No Molerat Teleport, everything. I have vault 88 essentials and other npc sand boxing mods that should have helped with this bug but it doesnt. May 19, 2021 · Vault 88 Essentials is a mod that combines either the features, principles or fixes from several popular mods for Vault 88 (or any modded Vault Settlements) with the intention of giving players the ability and freedom to build the vault of their dreams without incredibly cluttered mod lists, workshop menus or the settlements themselves. The vault tec workshop items are lacking most of the navmesh features needed for them to figure out how to go anywhere. Also, I think this is from a mod but those Pip boy crates hold one pip boy each Reply reply BEHOLD! BEHOLD MY WAR RIG! WITH IT MODS ARE ENDLESS TO ME! YOU PUNY CONSOLE PLAYERS WILL NE- clears throat. Grass Mods - Vanilla - True Grass Vault-Tec DLC Vault Gear Door Mesh Fix Fallout4. Changed the other exit Load doors in Vault 88. I found two random AC Duct parts stuck underground. I opened the console and used tha I'm on Xbox One. I could remove all atrium pieces in another try if only it wont take hours to do 😂 Hello! I have an issue where everytime I enter Vault 88 in any way (Entering from the cave, teleporting in by console commands, etc. Feb 6, 2018 · There are a few of these mods but they are all essential to a good looking vault. They did exactly what they were supposed to. A place to discuss Fallout 4 Mods! This sub is mostly PC players. I was looking for some Sanctuary Hills Transfer Settlement Blueprints on Nexusmods and saw a comment that is recommending scrapall console command for faster scrapping process instead of a manual one. Dec 3, 2022 · The last mod i turned off was vault 88 restored lighting rad scanners and turrets and i don't know if i should start a new playthrough to test if that was the issue or not. Vault 88 Extras - Tons of new vault related decorations, signs and Hello! I recently picked up fallout 4 again and decided to do something I never really got too into: making settlements. Not sure the "Clean & Simple" settlement series is available for Xbox but they seem to work great. It's a framework for exporting and importing settlements. I like your idea to build a vault slum maybe Ill look for a boxing ring mod when I get all my DLC trophies and spice it up with some grungy raider items. Oct 19, 2020 · Navmesh is also broken in many of the constructed areas, it's a problem with Vault 88 in general given the number of hallways and floors of this settlement. Jul 28, 2016 · Pathing in Fallout 4 in general sucks Catelyn Jenner's mangina. You can only build to a certain height, or said differently npc will only go to a certain height. They should have pre built a huge section of the vault for us and then let us add onto. However I doubt I'll be playing this DLC much after I complete the quests, as I found the building process to be pretty tedious. Trying to enter Vault 88 immediately crashes back to Xbox Screen, I read the mod Scrap Everything is the problem but, I love that mod. I want to build immersive vault, which include the big, two floor factory. Navmesh stops before cafeteria but occasionally see a couple in there somehow, probably ransom spawn weirdness). The second is I feel like the secret compartment would be something to do with the guy making the bears. The Fallout Network's Subreddit for everything Fallout 4 . I recognize one mod probably won't fix the whole thing, so what mod(s) do you guys use? It's fun to build in, but honestly, no. Plus the build area is just all over the place. Also noting that unfortunately two of the most heavily used mods in my settlements have moved on from Nexus Mods and are now hosted over at Bethesda. The high of the vanilla main sector isn't so big for that and I can't use the other sectors - it will be necessary to build long corridors I hate long This mods adds somewhere between 30 and 40 blank signs to the Wall decorations along with currently 2 fonts at different sizes and colors (Black and White) all for under 10 MB. It's pretty small, though, so I don't really expect any issues. Literally every vault has had officers who wear them. I love the idea and the aesthetic. [FO4] What mod on Nexus contains this retexture of the Ripped Shirt and Socks outfit from Nuka World? This was a mod on Xbox called "Skimpier Outfits" this was removed from Beth. I wanted this mod to be light enough to be thrown into a list like sim settlements even with the limited space alotted to xbox users. There was no issues with the settlers at all. Any help appreciated if you have played through this mod. Oct 2, 2018 · Overhaul - quest safe, build ready, performance optimized. The scrap all works with all of them, just be careful with places like The Castle, which has interior cells that will get destroyed, and you will not be able to complete a mission. Only real downside I can think of is that there’s no pathing from the entryway to the vault, so I think the only way to get everyone into part you build yourself you need to cheat them over there, or use the SS2 town meeting gavel to summon everyone and then send them Jul 13, 2023 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms; Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets Yes. I think the mod wants me to question if he is a criminal or not, and having a 'Secret Compartment' would add to that, but I can't find anything in his room or shop. It's not in a particularly convenient location relative to other stuff on the map, you have to go through load screens to enter and exit, enemies spawn inside of it, and the settlers won't wander the entire cave complex, they more or less stick to the starting area, and frequently teleport outside your walls when their pathfinding breaks/fails. My theory is that a few critical errors in how the game engine renders the navmesh in the vault prevented them from walking through atrium lower doorways and under atrium upper doorways. As usual, there are mods that help. I'm looking for mods that make Vault 88well, better. Is there a… I'm using Vault 88 expanded and a mod for unlimited build size. It's my first mod and I honestly don't know if I did anything that will cause problems. Sadly, this. Jul 20, 2022 · I have read of vault 88 navmesh fixes, but as part of another mod. "Interior workshops like Diamond City Player Home, Vault 88, and Chapter 2's HQ impact the NPC pathing of every other interior cell in the game. Then try entering vault 88 and see if it crashes. The way The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. not sure what I did but every now and then that vault 88 trunk refills with 10-15 jump suits and 10 pip boys. Yeah, nah. This mod expands the vault room options by adding a number of extra rooms and items for you to craft. Their navmesh data conflicts in several areas, and I've heard spooky ghost stories about CTDs caused by bad navemeshes. Having shops on anything other than the bottom floor always gave me troubles (people would stand in the room below it and such). The only problem I have is that the space might just be too small. Posted by u/matth3976 - 3 votes and 6 comments Everything Fallout modding, Fallout 1, Fallout 2, Fallout 3, Fallout New Vegas, Fallout 76, and everything in between. Navmesh reaches first half of the hydroponics room so I see settlers there. exe Auto-Backup v1. Xniguy fills mods all in one New snap order Vault 88 - more rooms Do it yourshelf ElevenBlossom’s items Minuteman morale pack OCDecorator OCDecorator - DLC Housekeeping - scavenging deluxe More vault signs Vault 88 corners plus Place anywhere Working table lamps Workshop decoration pack Static bins This is a Vault 88 Blueprint that connects all sectors, supports over 40 residents, and includes a Red Light district, research wing, grand atrium, water treatment facility, residential sector, and hidden doors and security posts on exits with a small player outpost. I can't figure out which mod/s conflict or is basically incompatible with the DLC. It only looks a certain distance from the ground and doesn't notice floors high up. I added them around sanctuary and the settlers dispersed pretty well. It's the strangest thing really and I've tried several different Navmesh methods to try and fix what Bethesda has produced. The best way to find out if it's a mod causing this, and if so which one, is to use a divide-and-conquer approach. Vault 88 - limited options for rooms so I never like how it looks. Feb 25, 2020 · About this mod. The main problem is that I’m tired of doing the long quest line and although it can be fun. Yeah navmeshes don't take too long, interiors anyway I did have to do a lot of exterior navmesh editing which was a real pain on some of the bigger mods I was involved in. It's not you. 489K subscribers in the fo4 community. net, please see the Requirements section. I use Place everywhere, scrap everything and console code disable and have extensively built things in vault 88. I only have enough NPCs living there to run my shops and a few more to keep everyone fed. I understand why the limit is low in settlements that already have tons of objects being rendered like Hangman’s and Jamaica Plane, but Vault 88 is a big empty cave with almost nothing to render so you’d think it could handle a lot more. Dec 25, 2015 · Now what's interesting about this is that the Navmesh has room for walls, but what happens if the NPC needs to go to the next piece? The NPC simply doesn't. 161 votes, 30 comments. From builds and… Business, Economics, and Finance. Like Vault 88 - the NPCs are idiots by default, but since there is no proper SETTLEMENT navmesh anywhere EXCEPT the first build area, you have a small settlement cave and SHITLOADS of storage space to build in - storage space that will NEVER, EVER be visited by any NPCs in the WHOOOOOOOOOOOOOOLE GAAAAAAAAAAAME except companions you have with you. They are supposed to disappear when you first scrap the "blockage" to free Barstow. So when you scrap something, it deletes the navmesh and creates a “hole. See if I knew this hours before in my playthrough that would've been good but in this game, I've played for 2 years game time, Vault 88 is my junk storage with countless amounts of junk collected for hours, I just supply line every settlement individually to the vault and I got everything. I've had the hard realization that I am way out of my league trying to basically build an entire Vault from the ground up, even in just the main room. 1 Radio Reverb Fix Reverb and Ambiance Overhaul - Vault Reverb Patch+ Reverb and Ambiance Overhaul Crimsomrider's Scrounger Perk With DLC Ammo Eyes of Mr Handy and Codsworth HD Cinematic Sounds - Explosions Edit: can’t find the exact comment, but the general consensus is it’s a problem with the navmesh being universally used in the vault rooms. if Vault 88 and the fallout universe existed in real life this is probably what would happen. If asked, she may initially agree only to immediately express confusion at the idea; even if she agrees, the workshop assignment menu will not come up, keeping her stuck in Vault 81 indefinitely. The lights suck. [FO4] Vault 88 Entrance Pathing Issue Solved (sort of) If you've ever had followers and settlers stuck at the sub-entrance, this may be why. It's a very simple mod to use, just take a minute to read the instructions and you'll be fine. I recall reading the mod author directing people to limit themselves to 20 settlers. The power is on. The Downside is, mods have come along way, since it's inception and there are several mods that either won't work or glitch out if they're in the same load order as USO. I'm tired of trying new things or attempting to mod it to "make it work". Share and explore the elegance, glamour, and innovation that define Art Deco in architecture, fashion, and art. Interesting. Disable half your mods, see if the bug is there. Crypto Mar 12, 2017 · An expansive and vast Vault 88 settlement build using nearly the entire build area and made entirely with Vanilla/DLC assets. No your not alone, i don't even go near the vault, they put the vault in one of the most stupid place they could. And go from there. Mar 11, 2023 · This mod fixes the Sandboxing area for settlers so they travel anywhere in the Vault now. A community for both content creators, and users modding their games. Save somewhere not inside the vault before activating the mod. Dec 6, 2016 · This should cover any settlement that is parented by the Fallout 4 Workshop, Including Vault-Tec Vault 88 workshop, Far-Harbor Workshop, The Mechanist Lair Workshop [if you have a mod that enables the workshop to be a full settlement], Wasteland Workshop Creatures [some creatures have a sandbox package that if changed will be a negative effect If mod #1 adds new area to a vanilla city and mod #2 makes changes to the city, mod 1's navmesh won't be used so the new area will be empty of npc. In vanilla, if you like to build large and complex settlements, NPCs will have a difficult time finding the correct path to walk to utilize all the Sadly, 88 has some of the worst navmesh mapping in the game. doing it over and over has gotten boring, Is there a mod that just lets me build wherever in the vault the second I show up Come to think of it, before mods came out for fallout 4 and I did the vault-tec DLC. Back in the day, I used "Vault 88 Enhanced" and "Vault 88 - More Vault Rooms" along with the one that increases conduit radius and takes away the build limit. I got frustrated with the settlers just standing around in vault 88 so I tried to figure out why they do. Yeah, I'm currently trying to get all the achievements before I tinker with mods - really only Institute and Railroad quest line as all other mods can easily be achieved on my current playthrough, which has like 400 hours or so - and I saw the Vault-Tec workshop one so I decided to play it. Doors Not Walls corrects some badly drawn navmesh that is baked into some of the vault pieces-- some vault wall & floor tiles might actually block the settlers if left unfixed, but this fixes the badly drawn navmesh and lets the settlers move around. and if you accidentally build off of that piece your entire Sep 4, 2018 · This mod changes the layout of the following areas of Vault 88: East Sector; Subway exit to West Roxbury Station; University Point exit; Additionally it also makes the Excavation Build Area slightly bigger and changes the position of some DLC-Quest markers inside the Vault. A non-intrusive mod that aims to fix inconsistencies within the Vault-Tec Workshop DLC. I have gone so far as stripping everything down and starting over to make sure that everything snaps together and that any connection requiring a doorway has a doorway. It's kind of silly how inconsistent they are with stuff like this. I’m not sure we’re talking about the same mod, this is the one I’m referring to. New Vault 88 Security armor included in script controlled respawning chests. They included signs about joining/obeying the "Loyalty Corps" in the DLC and signs for the Security room but totally forgot to give us the clothes for our settlers. The last mod i turned off was vault 88 restored lighting rad scanners and turrets and i don't know if i should start a new playthrough to test if that was the issue or not. Every part of Vault 88 floors, including cave floors, all the way to the house, to the subway and to the water pump have been all redone in concrete and tile floors. Welcome to the Art Deco subreddit, a vibrant community dedicated to celebrating the iconic design movement of the early 20th century. I currently do not have the game installed right now but I remember that there was a collection you could download from the ingame Mod menu which came with a very nice Vault 88 which is basically a vault tec train station with wooden houses on the inside. Instead I use 88 to make a normal settlement style city. It's just lazy. Planned to place a vault fit for the president in every continental state. It hasn't caused any problems in my vault 88, but that's only one test case. I decided that my main base of operation is going to be vault 88, because I guess I really like the vault aesthetic and being able to make a nice, non murdery vault for once. Things you build in an interior workshop will block pathing in all other cells if the coordinates of things happen to intersect areas NPCs are meant to walk. It really does improve the sandboxing in Vault 88, though, and if it was possible to limit it to just there, it would be perfect. There are settlement animation marker mods which add points of interest for your settlers to idle at during the off hours. It's a navmesh/pathfinding issue. Hi, got a dumb question but if someone can answer this I'd really appreciate it. This is why I have a love/hate relationship with Vault 88. If so, you know one of the mods currently enabled is the (likely) culprit. Over 40 hours so far in there, and I still not done. Place Everywhere  - The precise object movement in this mod will allow you to move some of the clipping walls/roofs out of the way without deleting them The Atrium pieces are bugged. I also usually play good characters so killing the overseer isn’t an option and experimenting on settlers isn’t an option. I guess I need to rewind my save until I get to the save before I entered vault 88 without mods. You can do this over the entire vault area so you have a rough idea of where you can build at. Yes, I already scrapped them. Cleans up the place a little, and adds a large building area capable of holding the largest SS 2 and Horizon buildings there are. qbqq vcz cewv ntxws xatk gdvdt hxts admc tcbbv yhnsj mlovbne xrhpuu whkfjjb atkow whkri